Sunday, February 10, 2013

'80 Sheets of Mountains' by Nendo

nendo's snow-capped mountain installation at stockholm furniture fair
 
I was looking around on designboom.com, and I found this sculpture called '80 Sheets of Mountains' by Nendo, at the Stockholm Furniture and Light Fair 2013. It is made out of laser-cut and stretched 80 sheets of 5mm plastic foam board. Nendo was inspired by snow-capped mountains. This caught my eye because it reminded me of our current project.
 
Here are more images of the structure.
 
nendo stockholm furniture & light fair guest of honor
 


 
Here is the designer himself, Nendo.
 
 
 
 
 

Monday, February 4, 2013

Progress on Relief Design

Julia and I have begun making our origami boxes for our chess board. We have to make 144 boxes total; 72 white and 72 black.
Here are the different stages of the process.

Inspiration for Relief Design

Julia and I have decided to make a chess set out of origami boxes. However, we are going to put a spin on the typical flat board and have some of the rows elevated.

Here are some chess sets that we found inspiration from.
 



















Outline


Foundation Design II
3D Design
Professor Ujiie

I.       To Design
A.    Content: The content/ subject/ narrative
B.     Form: The manipulation of materials and visual characteristics
II.    All design evolves from point line plane
A.    Design Principles
a.       Unity/ Harmony/ Simplicity/ Emphasis
b.      Focal Point/ Scale/ Proportion
c.       Balance/ Rhythm
B.     Design Elements
a.       Line
b.      Shape/ Volume/ Mass
c.       Texture
d.      Illusion of Space
e.       Time and Kinetics (motion)
f.       Value/ Color
g.      Virtual Space
C.     Analysis: Problem solving and communicating an idea
D.    Perception: Nature, art history, and culture
E.     Material Explorations: Visual experimentation, process, sketching and building
III. Compare and Contrast: How do we compare the 2-dimensional and the 3-dimensional world?
A.    2-Dimensions are: Length and Breadth. To establish marks on a planar surface, that has no depth except the illusionary kind. In the 2D world, we can organize visual elements to create harmony and unity on a picture plane.
B.     The 2-Dimensional Design: is essentially a world of human creation: mark making, drawing, painting, printing and even writing, are activities that lead to the formation of illusion of space, aesthetic and intellectual content.
C.     In 3-Dimensional Design: we also strive to organize visual elements to create harmony and unity, but in relation to three design directions
a.       Length: vertical direction/ up and down
b.      Breadth: horizontal direction/ left to right
c.       Depth: transverse direction/ forwards and backwards
D.    We live in a 3-Dimensional world: what we see is not a flat picture plane only, but an expanse of objects in space, with physical depth and third dimension
E.     3-Dimensional Design is defined by x,y,z
F.      Form in Space
a.       Surface and relief
b.      Light and shadow
c.       Depth of relief
d.      Modular structure
e.       Special relationships
f.       Point of view
g.      Form and content
h.      Plane and space/ volume
i.        Interaction and stability
j.        Architectural plane
G.    Organization
a.       Hierarchal structure
b.      Structure and unity
c.       Repetition and variety
d.      Proportion
e.       Continuity
f.       Focus and emphasis
g.      Economy
h.      Implied structure
i.        Random chance and order
j.        Predictability
H.    The 3-Dimensional World: to understand a 3D object, we need to view it from different angles and distances, and try to grasp a full understanding of its three dimensional reality. What we see is a continuum of space that we are enveloped in: up and down, side to side and what is close or far away.
IV. Art and Design
A.    Form and or Function?
B.     Which is more important and how does one affect another?

Sunday, February 3, 2013

Writing Assignment #1

1. Describe the design process; it’s categories and how it is used as you outline step 1, 2 and 3?
The design process is a method of solving problem. There are six steps that are followed when going through the design process: identify the problem, generate ideas, refine and analyze, create the prototype, design, and implement. When outlining steps 1, 2 and 3, first you need to ask yourself what the problem is. The next step, is to then brainstorm your ideas. Thirdly, you make a mock-up, or drawing, of your design.
2. Define Three-dimensional form and find a new example using the research links.
Three-dimensional form is a design of real existence, a physical object and a form in space. It must have length, breadth and depth.
3. Define Space and find a new example using the research links.
Space is an area of openness that is needed for making materials into forms or objects.
4. Define Positive and negative space in3-D form, find a new example using the research links.
Negative space is empty space that can contain or hold a form. Positive space is the form contained in the negative space.
 
5.Define Direction and find a new example using the research links.
Direction measures the angle of an element to another element in a composition.
6. Define Scale and find a new example using the research links.
Scale is the size of the form compared to the space it is in, another form, or a human being.
7. Define Point of view and frame of reference, and find a new example using the research links.
Point of View is how the viewer perceives and interacts through a form in space. This is based on how the viewer is positioned in relation to the form.
 
 


Paper Index Cards/ Folding Splicing Techniques